INDUSTRY VETERANS WITH A HISTORY OF SUCCESS
Founded in 2016, Sharkbite Games is focused on delivering "Best in class" gaming experiences, regardless of the platform.
With over 70 years of combined "been there, done that" experience between us, we have some amazing titles under our belts.
Having all previously worked together in some capacity, we share a passion for building amazing game experiences.
IN THE NEWS
"Taking a Swim with Sharkbite Games: A BeSwitched Q&A"
Kongregate Developers Blog, August 7, 2018
KONG: Today we are chatting with Sharkbite Games, creators of Kongregate’s latest mobile release BeSwitched (available now on Android and iOS devices). Sharkbite Games, founded in 2016 and staffed by industry veterans, is led by Rick Ellis and Susan Mackey-Ellis. For those who are unfamiliar with the startup, can you tell us a bit about your backgrounds and how Sharkbite Games came to be?
RICK: Our studio is made up of game industry veterans, people who have been making games for upwards of 25 years. Our current team has all worked together in the past on various projects so we don’t have many of the startup “growing pains” trying to learn each other’s personalities and strengths/weakness, which has been nice. Individuals on the team have worked on some of the industry’s most amazing and popular titles: Steam, Half-Life 2, Counter-Strike, Guild Wars 2, F.E.A.R., Condemned, Paradise Bay, Star Wars: Galaxy of Heroes, and Deer Hunter to name a few. As a group, we decided that we wanted to build highly social games that cross all platforms (PC, console and mobile), treating the game experience as a unified experience across all of them, so we started Sharkbite Games, Inc. in August of 2016. Since then we’ve raised significant funding from local Seattle angels and put out our first game, BeSwitched.
"Alliance of Angels still helping entrepreneurs take flight, 20 years after initial spark from Tom Alberg, Bill Gates Sr. and Tom Cable"
By Lisa Stiffler, GeekWire, March 28, 2018